©2026

WORK

SKILLS

SKILLS

(1)

Service Media

Art Direction

I build visual worlds with clear point of view, strong hierarchy, and a sense of scale. My work connects concept, composition, photography, typography, motion, and production so the final result feels intentional, not just styled.

(1)

Service Media

Art Direction

I build visual worlds with clear point of view, strong hierarchy, and a sense of scale. My work connects concept, composition, photography, typography, motion, and production so the final result feels intentional, not just styled.

(1)

Art Direction

I build visual worlds with clear point of view, strong hierarchy, and a sense of scale. My work connects concept, composition, photography, typography, motion, and production so the final result feels intentional, not just styled.

(1)

Service Media

Brand Strategy

I shape creative systems around what a brand needs to communicate, how it should behave, and how the audience should experience it. The goal is to turn broad ideas into usable direction: positioning, messaging, campaign logic, visual tone, and repeatable frameworks.

(1)

Service Media

Brand Strategy

I shape creative systems around what a brand needs to communicate, how it should behave, and how the audience should experience it. The goal is to turn broad ideas into usable direction: positioning, messaging, campaign logic, visual tone, and repeatable frameworks.

(1)

Brand Strategy

I shape creative systems around what a brand needs to communicate, how it should behave, and how the audience should experience it. The goal is to turn broad ideas into usable direction: positioning, messaging, campaign logic, visual tone, and repeatable frameworks.

(1)

Service Media

Identity Systems

I design flexible identity systems that can live across campaigns, digital platforms, motion, social, presentation, and product environments. I focus on marks, type, layout, color, image language, graphic devices, and rules that make the system recognizable and scalable.

(1)

Service Media

Identity Systems

I design flexible identity systems that can live across campaigns, digital platforms, motion, social, presentation, and product environments. I focus on marks, type, layout, color, image language, graphic devices, and rules that make the system recognizable and scalable.

(1)

Identity Systems

I design flexible identity systems that can live across campaigns, digital platforms, motion, social, presentation, and product environments. I focus on marks, type, layout, color, image language, graphic devices, and rules that make the system recognizable and scalable.

(1)

Service Media

Motion Design

I think in movement, sequence, rhythm, and reveal. From animated graphics and campaign motion to transitions, lower thirds, title systems, and cinematic studies, I use motion to give design more energy, structure, and emotional impact.

(1)

Service Media

Motion Design

I think in movement, sequence, rhythm, and reveal. From animated graphics and campaign motion to transitions, lower thirds, title systems, and cinematic studies, I use motion to give design more energy, structure, and emotional impact.

(1)

Motion Design

I think in movement, sequence, rhythm, and reveal. From animated graphics and campaign motion to transitions, lower thirds, title systems, and cinematic studies, I use motion to give design more energy, structure, and emotional impact.

(1)

Service Media

Creatvie tech

I use code, AI, 3D, and custom tools to extend what design can do. This includes Processing sketches, Framer/React components, generative graphics, UI experiments, Cinema 4D/Octane workflows, AI image systems, audio visualizers, and interactive prototypes built to explore new visual possibilities.

(1)

Service Media

Creatvie tech

I use code, AI, 3D, and custom tools to extend what design can do. This includes Processing sketches, Framer/React components, generative graphics, UI experiments, Cinema 4D/Octane workflows, AI image systems, audio visualizers, and interactive prototypes built to explore new visual possibilities.

(1)

Creatvie tech

I use code, AI, 3D, and custom tools to extend what design can do. This includes Processing sketches, Framer/React components, generative graphics, UI experiments, Cinema 4D/Octane workflows, AI image systems, audio visualizers, and interactive prototypes built to explore new visual possibilities.

ABOUT

Jack Colt Aguirre is a Los Angeles–based creative leader and art director building visual worlds across culture, entertainment, product, and fandom. With experience at Nike and the NFL, he blends strategy, design, motion, CG, and creative technology to turn stories and products into scalable creative systems people want to engage with, collect, share, and remember.

Every project is an opportunity to build something that resonates beyond the screen — work that sparks conversation, creates connection, and leaves a lasting impression through story, design, and experience.

JOURNALS

DIRECTOR

LOS ANGELES

creative direction, business, marketing, strategy art, design,

story, motion, photography, cinematography, 3D modeling, 3d texture,

animation, UI, processing, sound design, tools, ai_tech


©2026

DIRECTOR

LOS ANGELES

creative direction, business, marketing, strategy art, design,

story, motion, photography, cinematography, 3D modeling, 3d texture,

animation, UI, processing, sound design, tools, ai_tech


©2026

LOS ANGELES

creative direction, business, marketing, strategy art, design,

story, motion, photography, cinematography, 3D modeling, 3d texture,

animation, UI, processing, sound design, tools, ai_tech


©2026